/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
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** accordance with the commercial license agreement provided with the
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****************************************************************************/

#include <private/qsgadaptationlayer_p.h>
#include "qquickcanvasitem_p.h"
#include <private/qquickitem_p.h>
#include <private/qquickcanvascontext_p.h>
#include <private/qquickcontext2d_p.h>
#include <private/qquickcontext2dtexture_p.h>
#include <qsgsimpletexturenode.h>
#include <QtQuick/private/qquickpixmapcache_p.h>
#include <QtGui/QGuiApplication>

#include <qqmlinfo.h>
#include <private/qqmlengine_p.h>
#include <QtCore/QBuffer>
#include <QtCore/qdatetime.h>

#include <private/qv4value_inl_p.h>
#include <private/qv4functionobject_p.h>
#include <private/qv4scopedvalue_p.h>

QT_BEGIN_NAMESPACE

class QQuickCanvasNode : public QSGSimpleTextureNode
{
public:
    QQuickCanvasNode() {
        qsgnode_set_description(this, QStringLiteral("canvasnode"));
        setOwnsTexture(true);
    }
};

class QQuickCanvasTextureProvider : public QSGTextureProvider
{
public:
    QQuickCanvasNode *node;
    QSGTexture *texture() const Q_DECL_OVERRIDE { return node ? node->texture() : 0; }
    void fireTextureChanged() { emit textureChanged(); }
};

QQuickCanvasPixmap::QQuickCanvasPixmap(const QImage& image)
    : m_pixmap(0)
    , m_image(image)
{

}

QQuickCanvasPixmap::QQuickCanvasPixmap(QQuickPixmap *pixmap)
    : m_pixmap(pixmap)
{

}

QQuickCanvasPixmap::~QQuickCanvasPixmap()
{
    delete m_pixmap;
}

qreal QQuickCanvasPixmap::width() const
{
    if (m_pixmap)
        return m_pixmap->width();

    return m_image.width();
}

qreal QQuickCanvasPixmap::height() const
{
    if (m_pixmap)
        return m_pixmap->height();

    return m_image.height();
}

bool QQuickCanvasPixmap::isValid() const
{
    if (m_pixmap)
        return m_pixmap->isReady();
    return !m_image.isNull();
}

QImage QQuickCanvasPixmap::image()
{
    if (m_image.isNull() && m_pixmap)
        m_image = m_pixmap->image();

    return m_image;
}

QHash<QQmlEngine *,QQuickContext2DRenderThread*> QQuickContext2DRenderThread::renderThreads;
QMutex QQuickContext2DRenderThread::renderThreadsMutex;

QQuickContext2DRenderThread::QQuickContext2DRenderThread(QQmlEngine *eng)
    : QThread(eng), m_engine(eng), m_eventLoopQuitHack(0)
{
    Q_ASSERT(eng);
    m_eventLoopQuitHack = new QObject;
    m_eventLoopQuitHack->moveToThread(this);
    connect(m_eventLoopQuitHack, SIGNAL(destroyed(QObject*)), SLOT(quit()), Qt::DirectConnection);
    start(QThread::IdlePriority);
}

QQuickContext2DRenderThread::~QQuickContext2DRenderThread()
{
    renderThreadsMutex.lock();
    renderThreads.remove(m_engine);
    renderThreadsMutex.unlock();

    m_eventLoopQuitHack->deleteLater();
    wait();
}

QQuickContext2DRenderThread *QQuickContext2DRenderThread::instance(QQmlEngine *engine)
{
    QQuickContext2DRenderThread *thread = 0;
    renderThreadsMutex.lock();
    if (renderThreads.contains(engine))
        thread = renderThreads.value(engine);
    else {
        thread = new QQuickContext2DRenderThread(engine);
        renderThreads.insert(engine, thread);
    }
    renderThreadsMutex.unlock();
    return thread;
}

class QQuickCanvasItemPrivate : public QQuickItemPrivate
{
public:
    QQuickCanvasItemPrivate();
    ~QQuickCanvasItemPrivate();
    QQuickCanvasContext *context;
    QSizeF canvasSize;
    QSize tileSize;
    QRectF canvasWindow;
    QRectF dirtyRect;
    uint hasCanvasSize :1;
    uint hasTileSize :1;
    uint hasCanvasWindow :1;
    uint available :1;
    QQuickCanvasItem::RenderTarget renderTarget;
    QQuickCanvasItem::RenderStrategy renderStrategy;
    QString contextType;
    QHash<QUrl, QQmlRefPointer<QQuickCanvasPixmap> > pixmaps;
    QUrl baseUrl;
    QMap<int, QV4::PersistentValue> animationCallbacks;
    mutable QQuickCanvasTextureProvider *textureProvider;
    QQuickCanvasNode *node;
};

QQuickCanvasItemPrivate::QQuickCanvasItemPrivate()
    : QQuickItemPrivate()
    , context(0)
    , canvasSize(1, 1)
    , tileSize(1, 1)
    , hasCanvasSize(false)
    , hasTileSize(false)
    , hasCanvasWindow(false)
    , available(false)
    , renderTarget(QQuickCanvasItem::Image)
    , renderStrategy(QQuickCanvasItem::Immediate)
    , textureProvider(0)
    , node(0)
{
    implicitAntialiasing = true;
}

QQuickCanvasItemPrivate::~QQuickCanvasItemPrivate()
{
    pixmaps.clear();
}


/*!
    \qmltype Canvas
    \instantiates QQuickCanvasItem
    \inqmlmodule QtQuick
    \since 5.0
    \inherits Item
    \ingroup qtquick-canvas
    \ingroup qtquick-visual
    \brief Provides a 2D canvas item enabling drawing via JavaScript

    The Canvas item allows drawing of straight and curved lines, simple and
    complex shapes, graphs, and referenced graphic images.  It can also add
    text, colors, shadows, gradients, and patterns, and do low level pixel
    operations. The Canvas output may be saved as an image file or serialized
    to a URL.

    To define a drawing area in the Canvas item set the \c width and \c height
    properties.  For example, the following code creates a Canvas item which
    has a drawing area with a height of 100 pixels and width of 200 pixels:
    \qml
    import QtQuick 2.0
    Canvas {
        id: mycanvas
        width: 100
        height: 200
    }
    \endqml

    Currently the Canvas item only supports the two-dimensional rendering context.

    \section1 Threaded Rendering and Render Target

    The Canvas item supports two render targets: \c Canvas.Image and
    \c Canvas.FramebufferObject.

    The \c Canvas.Image render target is a \a QImage object.  This render
    target supports background thread rendering, allowing complex or long
    running painting to be executed without blocking the UI.

    The Canvas.FramebufferObject render target utilizes OpenGL hardware
    acceleration rather than rendering into system memory, which in many cases
    results in faster rendering. Canvas.FramebufferObject relies on the
    OpenGL extensions \c GL_EXT_framebuffer_multisample and
    \c GL_EXT_framebuffer_blit for antialiasing. It will also use more
    graphics memory when rendering strategy is anything other than
    Canvas.Cooperative.

    The default render target is Canvas.Image and the default renderStrategy is
    Canvas.Immediate.

    \section1 Tiled Canvas
    The Canvas item supports tiled rendering by setting \l canvasSize, \l tileSize
    and \l canvasWindow properties.

    Tiling allows efficient display of a very large virtual canvas via a smaller
    canvas window. The actual memory consumption is in relation to the canvas
    window size.  The painting code can draw within the virtual canvas without
    handling coordinate system transformations.

    The tiles overlapping with the canvas window may be cached eliminating the
    need to redraw, which can lead to significantly improved performance in
    some situations.

    \section1 Pixel Operations
    All HTML5 2D context pixel operations are supported. In order to ensure
    improved pixel reading/writing performance the \a Canvas.Image render
    target should be chosen. The \a Canvas.FramebufferObject render target
    requires the pixel data to be exchanged between the system memory and the
    graphic card, which is significantly more expensive.  Rendering may also be
    synchronized with the V-sync signal (to avoid
    \l{http://en.wikipedia.org/wiki/Screen_tearing}{screen tearing}) which will further
    impact pixel operations with \c Canvas.FrambufferObject render target.

    \section1 Tips for Porting Existing HTML5 Canvas Applications

    Although the Canvas item is provides a HTML5 like API, HTML5 canvas
    applications need to be modified to run in the Canvas item:
    \list
    \li Replace all DOM API calls with QML property bindings or Canvas item methods.
    \li Replace all HTML event handlers with the MouseArea item.
    \li Change setInterval/setTimeout function calls with the \l Timer item or
       the use of requestAnimationFrame().
    \li Place painting code into the \c onPaint handler and trigger
       painting by calling the markDirty() or requestPaint() methods.
    \li To draw images, load them by calling the Canvas's loadImage() method and then request to paint
       them in the \c onImageLoaded handler.
    \endlist

    Starting Qt 5.4, the Canvas is a
    \l{QSGTextureProvider}{texture provider}
    and can be used directly in \l {ShaderEffect}{ShaderEffects} and other
    classes that consume texture providers.

    \sa Context2D
*/

QQuickCanvasItem::QQuickCanvasItem(QQuickItem *parent)
    : QQuickItem(*(new QQuickCanvasItemPrivate), parent)
{
    setFlag(ItemHasContents);
}

QQuickCanvasItem::~QQuickCanvasItem()
{
    Q_D(QQuickCanvasItem);
    delete d->context;
    if (d->textureProvider)
        QQuickWindowQObjectCleanupJob::schedule(window(), d->textureProvider);
}

/*!
    \qmlproperty bool QtQuick::Canvas::available

    Indicates when Canvas is able to provide a drawing context to operate on.
*/

bool QQuickCanvasItem::isAvailable() const
{
    return d_func()->available;
}

/*!
    \qmlproperty string QtQuick::Canvas::contextType
    The type of drawing context to use.

    This property is set to the name of the active context type.

    If set explicitly the canvas will attempt to create a context of the
    named type after becoming available.

    The type name is the same as used in the getContext() call, for the 2d
    canvas the value will be "2d".

    \sa getContext(), available
*/

QString QQuickCanvasItem::contextType() const
{
    return d_func()->contextType;
}

void QQuickCanvasItem::setContextType(const QString &contextType)
{
    Q_D(QQuickCanvasItem);

    if (contextType.compare(d->contextType, Qt::CaseInsensitive) == 0)
        return;

    if (d->context) {
        qmlInfo(this) << "Canvas already initialized with a different context type";
        return;
    }

    d->contextType = contextType;

    if (d->available)
        createContext(contextType);

    emit contextTypeChanged();
}

/*!
    \qmlproperty object QtQuick::Canvas::context
    Holds the active drawing context.

    If the canvas is ready and there has been a successful call to getContext()
    or the contextType property has been set with a supported context type,
    this property will contain the current drawing context, otherwise null.
*/

QQmlV4Handle QQuickCanvasItem::context() const
{
    Q_D(const QQuickCanvasItem);
    if (d->context)
        return QQmlV4Handle(d->context->v4value());

    return QQmlV4Handle(QV4::Encode::null());
}

/*!
    \qmlproperty size QtQuick::Canvas::canvasSize
    Holds the logical canvas size that the context paints on.

    By default, the canvas size is the same size as the current canvas item
    size.

    By setting the canvasSize, tileSize and canvasWindow, the Canvas item can
    act as a large virtual canvas with many separately rendered tile rectangles.
    Only those tiles within the current canvas window are painted by the Canvas
    render engine.

    \sa tileSize, canvasWindow
*/
QSizeF QQuickCanvasItem::canvasSize() const
{
    Q_D(const QQuickCanvasItem);
    return d->canvasSize;
}

void QQuickCanvasItem::setCanvasSize(const QSizeF & size)
{
    Q_D(QQuickCanvasItem);
    if (d->canvasSize != size) {
        d->hasCanvasSize = true;
        d->canvasSize = size;
        emit canvasSizeChanged();

        if (d->context)
            polish();
    }
}

/*!
    \qmlproperty size QtQuick::Canvas::tileSize
    Holds the canvas rendering tile size.

    The Canvas item enters tiled mode by setting canvasSize, tileSize and the
    canvasWindow. This can improve rendering performance by rendering and
    caching tiles instead of rendering the whole canvas every time.

    Memory will be consumed only by those tiles within the current visible
    region.

    By default the tileSize is the same as the canvasSize.

    \sa canvasSize, canvasWindow
*/
QSize QQuickCanvasItem::tileSize() const
{
    Q_D(const QQuickCanvasItem);
    return d->tileSize;
}

void QQuickCanvasItem::setTileSize(const QSize & size)
{
    Q_D(QQuickCanvasItem);
    if (d->tileSize != size) {
        d->hasTileSize = true;
        d->tileSize = size;

        emit tileSizeChanged();

        if (d->context)
            polish();
    }
}

/*!
    \qmlproperty rect QtQuick::Canvas::canvasWindow
     Holds the current canvas visible window.

     By default the canvasWindow size is the same as the Canvas item size with
     the top-left point as (0, 0).

     If the canvasSize is different to the Canvas item size, the Canvas item
     can display different visible areas by changing the canvas windowSize
     and/or position.

    \sa canvasSize, tileSize
*/
QRectF QQuickCanvasItem::canvasWindow() const
{
    Q_D(const QQuickCanvasItem);
    return d->canvasWindow;
}

void QQuickCanvasItem::setCanvasWindow(const QRectF& rect)
{
    Q_D(QQuickCanvasItem);
    if (d->canvasWindow != rect) {
        d->canvasWindow = rect;

        d->hasCanvasWindow = true;
        emit canvasWindowChanged();

        if (d->context)
            polish();
    }
}

/*!
    \qmlproperty enumeration QtQuick::Canvas::renderTarget
    Holds the current canvas render target.

    \list
    \li Canvas.Image  - render to an in memory image buffer.
    \li Canvas.FramebufferObject - render to an OpenGL frame buffer
    \endlist

    This hint is supplied along with renderStrategy to the graphics context to
    determine the method of rendering. A renderStrategy, renderTarget or a
    combination may not be supported by a graphics context, in which case the
    context will choose appropriate options and Canvas will signal the change
    to the properties.

    The default render target is \c Canvas.Image.
*/
QQuickCanvasItem::RenderTarget QQuickCanvasItem::renderTarget() const
{
    Q_D(const QQuickCanvasItem);
    return d->renderTarget;
}

void QQuickCanvasItem::setRenderTarget(QQuickCanvasItem::RenderTarget target)
{
    Q_D(QQuickCanvasItem);
    if (d->renderTarget != target) {
        if (d->context) {
            qmlInfo(this) << "Canvas:renderTarget not changeble once context is active.";
            return;
        }

        d->renderTarget = target;
        emit renderTargetChanged();
    }
}

/*!
    \qmlproperty enumeration QtQuick::Canvas::renderStrategy
    Holds the current canvas rendering strategy.

    \list
    \li Canvas.Immediate - context will perform graphics commands immediately in the main UI thread.
    \li Canvas.Threaded - context will defer graphics commands to a private rendering thread.
    \li Canvas.Cooperative - context will defer graphics commands to the applications global render thread.
    \endlist

    This hint is supplied along with renderTarget to the graphics context to
    determine the method of rendering. A renderStrategy, renderTarget or a
    combination may not be supported by a graphics context, in which case the
    context will choose appropriate options and Canvas will signal the change
    to the properties.

    Configuration or runtime tests may cause the QML Scene Graph to render in
    the GUI thread.  Selecting \c Canvas.Cooperative, does not guarantee
    rendering will occur on a thread separate from the GUI thread.

    The default value is \c Canvas.Immediate.

    \sa renderTarget
*/

QQuickCanvasItem::RenderStrategy QQuickCanvasItem::renderStrategy() const
{
    return d_func()->renderStrategy;
}

void QQuickCanvasItem::setRenderStrategy(QQuickCanvasItem::RenderStrategy strategy)
{
    Q_D(QQuickCanvasItem);
    if (d->renderStrategy != strategy) {
        if (d->context) {
            qmlInfo(this) << "Canvas:renderStrategy not changeable once context is active.";
            return;
        }
        d->renderStrategy = strategy;
        emit renderStrategyChanged();
    }
}

QQuickCanvasContext* QQuickCanvasItem::rawContext() const
{
    return d_func()->context;
}

bool QQuickCanvasItem::isPaintConnected()
{
    IS_SIGNAL_CONNECTED(this, QQuickCanvasItem, paint, (const QRect &));
}

void QQuickCanvasItem::sceneGraphInitialized()
{
    Q_D(QQuickCanvasItem);

    d->available = true;
    connect(this, SIGNAL(visibleChanged()), SLOT(checkAnimationCallbacks()));
    QMetaObject::invokeMethod(this, "availableChanged", Qt::QueuedConnection);

    if (!d->contextType.isNull())
        QMetaObject::invokeMethod(this, "delayedCreate", Qt::QueuedConnection);
    else if (isPaintConnected())
        QMetaObject::invokeMethod(this, "requestPaint", Qt::QueuedConnection);
}

void QQuickCanvasItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
{
    Q_D(QQuickCanvasItem);

    QQuickItem::geometryChanged(newGeometry, oldGeometry);

    // Due to indirect recursion, newGeometry may be outdated
    // after this call, so we use width and height instead.
    QSizeF newSize = QSizeF(width(), height());
    if (!d->hasCanvasSize && d->canvasSize != newSize) {
        d->canvasSize = newSize;
        emit canvasSizeChanged();
    }

    if (!d->hasTileSize && d->tileSize != newSize) {
        d->tileSize = newSize.toSize();
        emit tileSizeChanged();
    }

    const QRectF rect = QRectF(QPointF(0, 0), newSize);

    if (!d->hasCanvasWindow && d->canvasWindow != rect) {
        d->canvasWindow = rect;
        emit canvasWindowChanged();
    }

    if (d->available && newSize != oldGeometry.size()) {
        if (isVisible() || (d->extra.isAllocated() && d->extra->effectRefCount > 0))
            requestPaint();
    }
}

void QQuickCanvasItem::releaseResources()
{
    Q_D(QQuickCanvasItem);

    if (d->context) {
        delete d->context;
        d->context = 0;
    }
    d->node = 0; // managed by the scene graph, just reset the pointer
    if (d->textureProvider) {
        QQuickWindowQObjectCleanupJob::schedule(window(), d->textureProvider);
        d->textureProvider = 0;
    }
}

void QQuickCanvasItem::invalidateSceneGraph()
{
    Q_D(QQuickCanvasItem);
    if (d->context)
        d->context->deleteLater();
    d->context = 0;
    d->node = 0; // managed by the scene graph, just reset the pointer
    delete d->textureProvider;
    d->textureProvider = 0;
}

void QQuickCanvasItem::componentComplete()
{
    QQuickItem::componentComplete();

    Q_D(QQuickCanvasItem);
    d->baseUrl = qmlEngine(this)->contextForObject(this)->baseUrl();
}

void QQuickCanvasItem::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value)
{
    QQuickItem::itemChange(change, value);
    if (change != QQuickItem::ItemSceneChange)
        return;

    Q_D(QQuickCanvasItem);
    if (d->available) {
        if (d->dirtyAttributes & QQuickItemPrivate::ContentUpdateMask)
            requestPaint();
        return;
    }

    if (value.window== 0)
        return;

    d->window = value.window;
    QSGRenderContext *context = QQuickWindowPrivate::get(d->window)->context;

    // Rendering to FramebufferObject needs a valid OpenGL context.
    if (context != 0 && (d->renderTarget != FramebufferObject || context->isValid()))
        sceneGraphInitialized();
    else
        connect(d->window, SIGNAL(sceneGraphInitialized()), SLOT(sceneGraphInitialized()));
}

void QQuickCanvasItem::updatePolish()
{
    QQuickItem::updatePolish();

    Q_D(QQuickCanvasItem);
    if (d->context && d->renderStrategy != QQuickCanvasItem::Cooperative)
        d->context->prepare(d->canvasSize.toSize(), d->tileSize, d->canvasWindow.toRect(), d->dirtyRect.toRect(), d->smooth, antialiasing());

    if (d->animationCallbacks.size() > 0 && isVisible()) {
        QMap<int, QV4::PersistentValue> animationCallbacks = d->animationCallbacks;
        d->animationCallbacks.clear();

        QV4::ExecutionEngine *v4 = QQmlEnginePrivate::getV4Engine(qmlEngine(this));
        QV4::Scope scope(v4);
        QV4::ScopedCallData callData(scope, 1);
        callData->thisObject = QV4::QObjectWrapper::wrap(v4, this);

        foreach (int key, animationCallbacks.keys()) {
            QV4::ScopedFunctionObject f(scope, animationCallbacks.value(key).value());
            callData->args[0] = QV4::Primitive::fromUInt32(QDateTime::currentDateTimeUtc().toTime_t());
            f->call(callData);
        }
    }
    else {
        if (d->dirtyRect.isValid()) {
            if (d->hasTileSize && d->hasCanvasWindow)
                emit paint(tiledRect(d->canvasWindow.intersected(d->dirtyRect.toAlignedRect()), d->tileSize));
            else
                emit paint(d->dirtyRect.toRect());
            d->dirtyRect = QRectF();
        }
    }

    if (d->context) {
        if (d->renderStrategy == QQuickCanvasItem::Cooperative)
            update();
        else
            d->context->flush();
    }
}

QSGNode *QQuickCanvasItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
    Q_D(QQuickCanvasItem);

    if (!d->context || d->canvasWindow.size().isEmpty()) {
        if (d->textureProvider) {
            d->textureProvider->node = 0;
            d->textureProvider->fireTextureChanged();
        }
        delete oldNode;
        return 0;
    }

    QQuickCanvasNode *node = static_cast<QQuickCanvasNode*>(oldNode);
    if (!node) {
        node = new QQuickCanvasNode();
        d->node = node;
    }


    if (d->smooth)
        node->setFiltering(QSGTexture::Linear);
    else
        node->setFiltering(QSGTexture::Nearest);

    if (d->renderStrategy == QQuickCanvasItem::Cooperative) {
        d->context->prepare(d->canvasSize.toSize(), d->tileSize, d->canvasWindow.toRect(), d->dirtyRect.toRect(), d->smooth, antialiasing());
        d->context->flush();
    }

    QQuickContext2D *ctx = qobject_cast<QQuickContext2D *>(d->context);
    QQuickContext2DTexture *factory = ctx->texture();
    QSGTexture *texture = factory->textureForNextFrame(node->texture(), window());
    if (!texture) {
        delete node;
        d->node = 0;
        if (d->textureProvider) {
            d->textureProvider->node = 0;
            d->textureProvider->fireTextureChanged();
        }
        return 0;
    }

    node->setTexture(texture);
    node->setRect(QRectF(QPoint(0, 0), d->canvasWindow.size()));

    if (d->textureProvider) {
        d->textureProvider->node = node;
        d->textureProvider->fireTextureChanged();
    }
    return node;
}

bool QQuickCanvasItem::isTextureProvider() const
{
    return true;
}

QSGTextureProvider *QQuickCanvasItem::textureProvider() const
{
    Q_D(const QQuickCanvasItem);
    QQuickWindow *w = window();
    if (!w || !w->openglContext() || QThread::currentThread() != w->openglContext()->thread()) {
        qWarning("QQuickCanvasItem::textureProvider: can only be queried on the rendering thread of an exposed window");
        return 0;
    }
    if (!d->textureProvider)
        d->textureProvider = new QQuickCanvasTextureProvider;
    d->textureProvider->node = d->node;
    return d->textureProvider;
}

/*!
    \qmlmethod object QtQuick::Canvas::getContext(string contextId, ... args)

    Returns a drawing context, or \c null if no context is available.

    The \a contextId parameter names the required context. The Canvas item
    will return a context that implements the required drawing mode. After the
    first call to getContext, any subsequent call to getContext with the same
    contextId will return the same context object.

    If the context type is not supported or the canvas has previously been
    requested to provide a different and incompatible context type, \c null
    will be returned.

    Canvas only supports a 2d context.
*/

void QQuickCanvasItem::getContext(QQmlV4Function *args)
{
    Q_D(QQuickCanvasItem);

    QV4::Scope scope(args->v4engine());
    QV4::ScopedString str(scope, (*args)[0]);
    if (!str) {
        qmlInfo(this) << "getContext should be called with a string naming the required context type";
        args->setReturnValue(QV4::Encode::null());
        return;
    }

    if (!d->available) {
        qmlInfo(this) << "Unable to use getContext() at this time, please wait for available: true";
        args->setReturnValue(QV4::Encode::null());
        return;
    }

    QString contextId = str->toQString();

    if (d->context != 0) {
        if (d->context->contextNames().contains(contextId, Qt::CaseInsensitive)) {
            args->setReturnValue(d->context->v4value());
            return;
        }

        qmlInfo(this) << "Canvas already initialized with a different context type";
        args->setReturnValue(QV4::Encode::null());
        return;
    }

    if (createContext(contextId))
        args->setReturnValue(d->context->v4value());
    else
        args->setReturnValue(QV4::Encode::null());
}

/*!
    \qmlmethod long QtQuick::Canvas::requestAnimationFrame(callback)

    This function schedules callback to be invoked before composing the Qt Quick
    scene.
*/

void QQuickCanvasItem::requestAnimationFrame(QQmlV4Function *args)
{
    QV4::Scope scope(args->v4engine());
    QV4::ScopedFunctionObject f(scope, (*args)[0]);
    if (!f) {
        qmlInfo(this) << "requestAnimationFrame should be called with an animation callback function";
        args->setReturnValue(QV4::Encode::null());
        return;
    }

    Q_D(QQuickCanvasItem);

    static int id = 0;

    d->animationCallbacks.insert(++id, QV4::PersistentValue(f));

    if (isVisible())
        polish();

    args->setReturnValue(QV4::Encode(id));
}

/*!
    \qmlmethod QtQuick::Canvas::cancelRequestAnimationFrame(long handle)

    This function will cancel the animation callback referenced by \a handle.
*/

void QQuickCanvasItem::cancelRequestAnimationFrame(QQmlV4Function *args)
{
    QV4::Scope scope(args->v4engine());
    QV4::ScopedValue v(scope, (*args)[0]);
    if (!v->isInteger()) {
        qmlInfo(this) << "cancelRequestAnimationFrame should be called with an animation callback id";
        args->setReturnValue(QV4::Encode::null());
        return;
    }

    d_func()->animationCallbacks.remove(v->integerValue());
}


/*!
    \qmlmethod QtQuick::Canvas::requestPaint()

    Request the entire visible region be re-drawn.

    \sa markDirty()
*/

void QQuickCanvasItem::requestPaint()
{
    markDirty(d_func()->canvasWindow);
}

/*!
    \qmlmethod QtQuick::Canvas::markDirty(rect area)

    Mark the given \a area as dirty, so that when this area is visible the
    canvas renderer will redraw it. This will trigger the \c paint signal.

    \sa paint, requestPaint()
*/

void QQuickCanvasItem::markDirty(const QRectF& rect)
{
    Q_D(QQuickCanvasItem);
    if (!d->available)
        return;

    d->dirtyRect |= rect;

    polish();
}

void QQuickCanvasItem::checkAnimationCallbacks()
{
    if (d_func()->animationCallbacks.size() > 0 && isVisible())
        polish();
}

/*!
  \qmlmethod bool QtQuick::Canvas::save(string filename)

   Save the current canvas content into an image file \a filename.
   The saved image format is automatically decided by the \a filename's
   suffix.

   Note: calling this method will force painting the whole canvas, not just the
   current canvas visible window.

   \sa canvasWindow, canvasSize, toDataURL()
*/
bool QQuickCanvasItem::save(const QString &filename) const
{
    Q_D(const QQuickCanvasItem);
    QUrl url = d->baseUrl.resolved(QUrl::fromLocalFile(filename));
    return toImage().save(url.toLocalFile());
}

QQmlRefPointer<QQuickCanvasPixmap> QQuickCanvasItem::loadedPixmap(const QUrl& url)
{
    Q_D(QQuickCanvasItem);
    QUrl fullPathUrl = d->baseUrl.resolved(url);
    if (!d->pixmaps.contains(fullPathUrl)) {
        loadImage(url);
    }
    return d->pixmaps.value(fullPathUrl);
}

/*!
    \qmlsignal QtQuick::Canvas::imageLoaded()

    This signal is emitted when an image has been loaded.

    The corresponding handler is \c onImageLoaded.

    \sa loadImage()
*/

/*!
  \qmlmethod QtQuick::Canvas::loadImage(url image)
    Loads the given \c image asynchronously.

    When the image is ready, \l imageLoaded will be emitted.
    The loaded image can be unloaded by the unloadImage() method.

    Note: Only loaded images can be painted on the Canvas item.
  \sa unloadImage, imageLoaded, isImageLoaded(),
      Context2D::createImageData(), Context2D::drawImage()
*/
void QQuickCanvasItem::loadImage(const QUrl& url)
{
    Q_D(QQuickCanvasItem);
    QUrl fullPathUrl = d->baseUrl.resolved(url);
    if (!d->pixmaps.contains(fullPathUrl)) {
        QQuickPixmap* pix = new QQuickPixmap();
        QQmlRefPointer<QQuickCanvasPixmap> canvasPix;
        canvasPix.take(new QQuickCanvasPixmap(pix));
        d->pixmaps.insert(fullPathUrl, canvasPix);

        pix->load(qmlEngine(this)
                , fullPathUrl
                , QQuickPixmap::Cache | QQuickPixmap::Asynchronous);
        if (pix->isLoading())
            pix->connectFinished(this, SIGNAL(imageLoaded()));
    }
}
/*!
  \qmlmethod QtQuick::Canvas::unloadImage(url image)
  Unloads the \c image.

  Once an image is unloaded it cannot be painted by the canvas context
  unless it is loaded again.

  \sa loadImage(), imageLoaded, isImageLoaded(),
      Context2D::createImageData(), Context2D::drawImage
*/
void QQuickCanvasItem::unloadImage(const QUrl& url)
{
    Q_D(QQuickCanvasItem);
    d->pixmaps.remove(d->baseUrl.resolved(url));
}

/*!
  \qmlmethod QtQuick::Canvas::isImageError(url image)
  Returns true if the \a image failed to load.

  \sa loadImage()
*/
bool QQuickCanvasItem::isImageError(const QUrl& url) const
{
    Q_D(const QQuickCanvasItem);
    QUrl fullPathUrl = d->baseUrl.resolved(url);
    return d->pixmaps.contains(fullPathUrl)
        && d->pixmaps.value(fullPathUrl)->pixmap()->isError();
}

/*!
  \qmlmethod QtQuick::Canvas::isImageLoading(url image)
  Returns true if the \a image is currently loading.

  \sa loadImage()
*/
bool QQuickCanvasItem::isImageLoading(const QUrl& url) const
{
    Q_D(const QQuickCanvasItem);
    QUrl fullPathUrl = d->baseUrl.resolved(url);
    return d->pixmaps.contains(fullPathUrl)
        && d->pixmaps.value(fullPathUrl)->pixmap()->isLoading();
}
/*!
  \qmlmethod QtQuick::Canvas::isImageLoaded(url image)
  Returns true if the \a image is successfully loaded and ready to use.

  \sa loadImage()
*/
bool QQuickCanvasItem::isImageLoaded(const QUrl& url) const
{
    Q_D(const QQuickCanvasItem);
    QUrl fullPathUrl = d->baseUrl.resolved(url);
    return d->pixmaps.contains(fullPathUrl)
        && d->pixmaps.value(fullPathUrl)->pixmap()->isReady();
}

QImage QQuickCanvasItem::toImage(const QRectF& rect) const
{
    Q_D(const QQuickCanvasItem);
    if (d->context) {
        if (rect.isEmpty())
            return d->context->toImage(canvasWindow());
        else
            return d->context->toImage(rect);
    }

    return QImage();
}

/*!
  \qmlmethod string QtQuick::Canvas::toDataURL(string mimeType)

   Returns a data URL for the image in the canvas.

   The default \a mimeType is "image/png".

   \sa save()
*/
QString QQuickCanvasItem::toDataURL(const QString& mimeType) const
{
    QImage image = toImage();

    if (!image.isNull()) {
        QByteArray ba;
        QBuffer buffer(&ba);
        buffer.open(QIODevice::WriteOnly);
        QString mime = mimeType.toLower();
        QString type;
        if (mime == QLatin1String("image/png")) {
            type = QStringLiteral("PNG");
        } else if (mime == QLatin1String("image/bmp"))
            type = QStringLiteral("BMP");
        else if (mime == QLatin1String("image/jpeg"))
            type = QStringLiteral("JPEG");
        else if (mime == QLatin1String("image/x-portable-pixmap"))
            type = QStringLiteral("PPM");
        else if (mime == QLatin1String("image/tiff"))
            type = QStringLiteral("TIFF");
        else if (mime == QLatin1String("image/xpm"))
            type = QStringLiteral("XPM");
        else
            return QStringLiteral("data:,");

        image.save(&buffer, type.toLatin1());
        buffer.close();
        QString dataUrl = QStringLiteral("data:%1;base64,%2");
        return dataUrl.arg(mime).arg(QLatin1String(ba.toBase64().constData()));
    }
    return QStringLiteral("data:,");
}

void QQuickCanvasItem::delayedCreate()
{
    Q_D(QQuickCanvasItem);

    if (!d->context && !d->contextType.isNull())
        createContext(d->contextType);

    requestPaint();
}

bool QQuickCanvasItem::createContext(const QString &contextType)
{
    Q_D(QQuickCanvasItem);

    if (!window())
        return false;

    if (contextType == QLatin1String("2d")) {
        if (d->contextType.compare(QLatin1String("2d"), Qt::CaseInsensitive) != 0)  {
            d->contextType = QLatin1String("2d");
            emit contextTypeChanged(); // XXX: can't be in setContextType()
        }
        initializeContext(new QQuickContext2D(this));
        return true;
    }

    return false;
}

void QQuickCanvasItem::initializeContext(QQuickCanvasContext *context, const QVariantMap &args)
{
    Q_D(QQuickCanvasItem);

    d->context = context;
    d->context->init(this, args);
    d->context->setV8Engine(QQmlEnginePrivate::getV8Engine(qmlEngine(this)));
    connect(d->context, SIGNAL(textureChanged()), SLOT(update()));
    connect(d->context, SIGNAL(textureChanged()), SIGNAL(painted()));
    emit contextChanged();
}

QRect QQuickCanvasItem::tiledRect(const QRectF &window, const QSize &tileSize)
{
    if (window.isEmpty())
        return QRect();

    const int tw = tileSize.width();
    const int th = tileSize.height();
    const int h1 = window.left() / tw;
    const int v1 = window.top() / th;

    const int htiles = ((window.right() - h1 * tw) + tw - 1)/tw;
    const int vtiles = ((window.bottom() - v1 * th) + th - 1)/th;

    return QRect(h1 * tw, v1 * th, htiles * tw, vtiles * th);
}

/*!
    \qmlsignal QtQuick::Canvas::paint(rect region)

    This signal is emitted when the \a region needs to be rendered. If a context
    is active it can be referenced from the context property.

    This signal can be triggered by markdirty(), requestPaint() or by changing
    the current canvas window.

    The corresponding handler is \c onPaint.
*/

/*!
    \qmlsignal QtQuick::Canvas::painted()

    This signal is emitted after all context painting commands are executed and
    the Canvas has been rendered.

    The corresponding handler is \c onPainted.
*/

QT_END_NAMESPACE
